Let's bring the story back to entertainment!

Action Squad Studios is a story-driven game studio. Our stories and products stand the test of time and are created by as passionate team as are the modern audiences consuming them.

People behind the action

Our studio was founded by seasoned gaming and entertainment industry professionals from Supercell, Remedy, Redline, Rovio and Bugbear. Our fun-loving team consists of multitalented directors, producers, game designers and artists who all share passion for storytelling and have been involved in creating entertainment megahits such as Angry Birds, Boom Beach, Bad Piggies, Quantum Break and Warhammer 40 000.

CEO & Founder
Sami Timonen

Previously worked on Supercell’s Boom Beach, Rovio Animation’s crazy Angry Birds short films and in motion picture VFX projects. Creative mastermind behind Iron Danger’s vast world and a walking movie encyclopedia. Favourite game is Super Mario Bros 3.  

Lead Programmer
Heikki-Pekka Noronen

Previously worked on Rally Trophy and Reset Generation. Favorite video game is Crusader Kings 2. “A deeply feared God of Code: code, comradeship and bad puns are the three main elements this divine being is associated with. He is said to be usually worshipped through feature sacrifices.”

Lauri Härsilä

Previously worked on enterprise software design, mobile applications and hobby game prototypes. Favorite video game is Ultima VII. “Some kind of a nocturnal caffeine-vampiric owl-beast that lives on the Internet.”

Lead Writer & Level Designer
Joel Sammallahti

Previously worked on multiple Rovio game projects. Favorite video game is UFO: Enemy Unknown. “A game mechanics nerd and a semi-competent narrative designer.”

Producer & Level Designer
Harro Grönberg

Previously worked on Warhammer 40000: Squad Command, Angry Birds and Bad Piggies. Favorite video game is Wipeout 2097. “Not altogether a crow, nor a mole, nor a buzzard nor an ant, nor a vampire bat, nor a decomposed human being; but something one cannot and must not recall.”

Game Director & Technical Director
Jussi Kemppainen

Previously worked on Pathway to Glory 1 & 2, Warhammer 40 000 Squad Command, Angry Birds Toons, Retry and Quantum Break. Favorite video game is Fallout 2. “A weird combination of technical and storytelling knowledge in an unpresentable package.”

Art Lead & Tech Artist
Jukka-Pekka Lyytinen

Previously worked on post production, 3D art and animation for TV and various films. Favorite video game is Adom. “I am awesome.”

Designer & Concept Artist
Antti Kemppainen

Previously worked on Retry, various Angry Bird projects and unnamed Best Fiends projects as well as done art, direction and concept art for various animation projects. Favorite video game is Chrono Trigger. “A sentient being who has a soft skin surface stretched across a skeletal structure.”

3D Artist
Sakari Leppä

Has previously worked on post production for Movies and TV series, FX and composing. Favorite video game is Star Control II. “So many things in life can be replaced with coffee.”

Character Artist
Lance Baker

Previously worked on House Special. Favorite video game of all time is Earthworm Jim. “Cats are cool”.

Iron danger

Our Iron Danger project is based on Nordic mythology re-told in the vein of Lord of the Rings meets Transformers. It will be a cross platform release including graphic novels and a game. In the magical world of Kalevala, the heroes of this nature respecting civilisation must face the dark forces of the Northland who plan on taking over their realm. The game follows an ordinary citizen of Kalevala as he/she rises to take on the North by collecting missing pieces of an ancient, powerful totem.