Open Positions

Ready to get into action? We have the following positions open:

Narrative Designer

Junior Game Designer

 

Narrative Designer

 

We are looking for a wickedly cunning Narrative Designer to join us in the development of fantasy CRPG.

 

Our ideal candidate would..

 

Have some skills..

  • Skilled on designing quest structures and setting tone and pacing.
  • Ability to design storytelling structures in deeply branching dialogue trees.
  • Have earlier working experience in narrative design for CRPG games or similar.
  • Experience with nonlinear narrative design emphasizing player choice and procedurally generated content.
  • Create characters and events that get emotional response from the players.
  • Have some experience working with Unity game-engine.
  • Have some experience with articy: draft 3
  • Have a secret ingredient! 

Have some other stuff, such as..

  • Have good communication skills (English)
  • Be able to use google translate when some of our Finnish speaking team members forget that we should be having conversation in English.
  • Be capable on working remotely (includes practical things like having possibility to do that, but also capable of working without someone watching over your shoulder to see if you are really working or not)
  • You have a true passion for fantasy and RPGs (and preferably fantasy RPGs)
  • Not be an asshole. 
  • Be living in Finland (just to ease some paperwork)
  • Salary request somewhere between 3000-4000€ / month
  • Have a secret ingredient!

 

We know that it is rare to meet your described ideal candidate just at the right time, so we are not really looking for you to tick all the boxes. However, we’d like you to be able to tick lots of them. In addition, there might be some secret ingredient that you could provide to the team that we have not even listed. If that is the case, you can tick the tick box(es) for a secret ingredient!

 

What would you be doing with us?

You’d be the almighty dungeon master behind the storytelling: designing quests and specifying those in a structural way for our quest systems to consume and breathe alive. You’d be creating interesting NPCs, strange encounters and whole questlines for a very dynamic world.
You’d be working closely together with all of the team to get your brilliant narrative ideas to be perfectly implemented in the game.

Most of all, you’d be having fun while making the amazing game in a good company!

 

About the team

We are a small team with members working remotely from our home offices (you can read it as “ corner of bedroom” or “basement corridor”). We believe in culture where everyone can voice their opinions and have real impact in steering the game towards perfection. We trust in the combination of freedom and responsibility as an ingredient to finding best performance and happiness for all of our team members. Most of us are already experienced (and old) developers, so we know how important it is to be able to balance things such as work and time with your family.

 

We are serious about the stuff we make, but we don’t take ourselves too seriously. Most of all, we want to make really good games that we would enjoy playing ourselves as well.

 

How to apply:

You can send your application to office@actionsquadstudios.com. It’ll be easier to catch you if your subject is something such as “Application: Narrative Designer”.

 

Please include

  • Cover letter (we want to know who you are, to which position you are applying and which boxes you can tick)
  • CV (link to up to date LinkedIn page is also good)
  • Portfolio or showreel (we want to see what you have done so far)
  • Narrative samples (quest designs, dialogue designs etc)
  • Contact information
  • Salary request

 

We will start going through applications as soon as we receive them and fill the position when a suitable candidate is found.

Junior Game Designer

 

We are looking for extremely smart and eager to learn Junior Game Designer to take over the world with us.

 

Our ideal candidate would..

 

Have some skills..

  • Experience in using Unity game-engine, either in work or hobby projects.
  • Have some experience in designing game mechanics, either in work or hobby projects.
  • Have a secret ingredient! 

Have some other stuff, such as..

  • Have good communication skills (English)
  • Be able to use google translate when some of our Finnish speaking team members forget that we should be having conversation in English.
  • Be capable on working remotely (includes practical things like having possibility to do that, but also capable of working without someone watching over your shoulder to see if you are really working or not)
  • Passion towards RPGs (both CRPG and Pen and Paper), having a good idea (or at least opinion) of their strengths and weaknesses.
  • Quick learner with can do attitude
  • Not be an asshole. 
  • Be living in Finland (just to ease some paperwork)
  • Salary request somewhere between 2000-3000€ / month
  • Have a secret ingredient!

 

We know that it is rare to meet your described ideal candidate just at the right time, so we are not really looking for you to tick all the boxes. However, we’d like you to be able to tick lots of them. In addition, there might be some secret ingredient that you could provide to the team that we have not even listed. If that is the case, you can tick the tick box(es) for a secret ingredient!

 

What would you be doing with us?

You’d be doing a little bit of this and a little bit of that, depending on the current need of the project. You’d likely be configuring and balancing NPCs and enemies, fine tuning game mechanics calculations and ranges, working on tweaking functionalities in the game-engine and if there’d be quiet moments, you’d help with every aspect of the development needed.


Most of all, you’d be having fun while making the amazing game in a good company!

 

About the team

We are a small team with members working remotely from our home offices (you can read it as “ corner of bedroom” or “basement corridor”). We believe in culture where everyone can voice their opinions and have real impact in steering the game towards perfection. We trust in the combination of freedom and responsibility as an ingredient to finding best performance and happiness for all of our team members. Most of us are already experienced (and old) developers, so we know how important it is to be able to balance things such as work and time with your family.

 

We are serious about the stuff we make, but we don’t take ourselves too seriously. Most of all, we want to make really good games that we would enjoy playing ourselves as well.

 

How to apply:

You can send your application to office@actionsquadstudios.com. It’ll be easier to catch you if your subject is something such as “Application: Junior Game Designer”.

 

Please include

  • Cover letter (we want to know who you are, to which position you are applying and which boxes you can tick)
  • CV (link to up to date LinkedIn page is also good)
  • Portfolio or showreel (we want to see what you have done so far)
  • Sample work (any samples on earlier work on the game design)
  • Contact information
  • Salary request

 

We will start going through applications as soon as we receive them and fill the position when a suitable candidate is found.